Title: GURPS Lite (Fourth Edition), Author: gabrielvidal, Length: 32 pages, Published: Resumo das regras de GURPS 4ª edição. Resumo. GURPS Basic Set: Characters (Fourth Edition) (GURPS 4ª Edição Módulo Básico : Personagens (Brazilian Version)) Image Gallery. Sort: Recent, Hot. | Date. and the introductory version of the rules, GURPS Lite, is available free online! GURPS Fourth Edition Revision by DAVID L. PULVER and SEAN M. PUNCH.
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A man 8 yards away is -4 to hit. This is the study of the mysterious and the supernatural. Also review your skills and Strength.
This is the study of crime and the criminal mind. Combat Reflexes 15 points You have extraordinary reactions, and are rarely surprised for more than a moment. To draw a new weapon from a sheath, scabbard, or sling, or to ready an unwieldy weapon that became unready after an attack, you must take a Ready maneuver p.
You can also throw certain melee weapons, such as hatchets, knives, and spears. You can buy almost anything you want without considering the cost. Using resources from evicao up the stack requires less preparation work on the part of the game master. If you were already crouching, it is a free action to rise from a crouching position at the start of your turn.
The NPC cares nothing for the characters and will act against them as aboveif he can profit by doing so. A character created and played by one of the players.
List of GURPS books – Wikipedia
The GM has the final say as to whether a particular advantage suits a given character concept. You may not charge for it, except to cover the actual cost of copying. It controls your basic ability at most athletic, fighting, and vehicle-operation skills, and at craft skills that call for a delicate touch.
Star athletes, seasoned cops, etc. Valid postures are standing, sitting, kneeling, crawling, lying prone face downand lying face up.
Roll against the higher of Swimming or HT to ugrps fatigue or injury due to aquatic misfortunes. On a success, you sense the danger anyhow! Swung weapons act as a lever, and so do more damage.
Other times you can try over and over again until gjrps succeed pick a lock, catch a fish, analyze a poison. Multiply your ST by the distance modifier hurps find the distance in yards you can throw the object.
For instance, with a Move of 7, you could sprint at 8. You can use most melee weapons to parry. A successful skill roll allows you to find and interpret clues, guess how criminals might behave, etc. All require two hands.
The difference can be important in settings where resurrection, reanimation, etc. Someone who is conscious but stunned or 44 must take this maneuver. A specific scenario might provide modifiers to allow for the relative ease or difficulty of a particular situation. The larger the target, the easier it is gkrps hit.
Characters also have a TL, equal to that of the technology with which they are most familiar. A critical failure is an especially bad result.
GURPS Lite (Fourth Edition)
A formal Code that applies only among peers, or an informal one that applies all the time, is worth points. A shield helps all your active defense rolls Block, Dodge, and Parry with no particular effort.
When you try to spot something that is deliberately hidden, the GM may treat this roll as a Quick Contest against a concealment skill Camouflage, Holdout, etc. But when the obstacle seems really significant, or if the GM put it there as a deliberate hazard, use the following rules.
When you try to hear someone who is attempting to move silently, the Gurpe may treat this roll as a Quick Contest against his Stealth skill. Edciao a failure, you go nowhere. An attribute this high draws constant comment and probably guides your career choices. But they are often found in the more fiendish villains of adventure fiction, so they are included in the interest of good NPC creation.
This talent is excellent for spotting imposters, possession, etc. You may also use your Influence skills see p.
When working with a trained animal, roll against skill for each task you give the animal. As a general rule, a skill defaults to its controlling attribute at -4 if Easy, -5 if Average, or -6 if Hard.
For more on skill rolls, modifiers, success, and failure, see p. It is very fast, but also fatiguing see Fatigue Cost, below. Two types of damage derive from ST: This is especially true for the PC who does the talking! GMs are encouraged to create their own Talents as needed.
In all cases, subtract your encumbrance level from your roll as well. Mental Quirks are minor personality traits. Dodge is normally the only active defense you can take against firearms.